> For the complete documentation index, see [llms.txt](https://docs.mosotoscripts.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mosotoscripts.com/scripts/mst_taxijob.md).

# Taxi Job

***

### Features

**Core**

* **Dual Job Modes -** Choose between **business mode** with company ownership, employees, and management tools, or **freelance mode** where any player can drive a taxi.
* **In-Game Company Purchase -** A taxi business can be purchased directly through an NPC at the MLO. Players choose their **company name**, pay the price in cash or bank, and instantly become the boss.
* **Wardrobe & Job Outfits -** Per-company male and female job outfits with **full clothing** component support (jacket, shirt, arms, legs, shoes, mask, glasses, watches, bracelets, helmet, decals).
* **Personal Locker & Company Stash** - Each driver gets a **private locker** and the company has a **shared stash**.

**Driver Tablet & Orders**

* **Driver Tablet** - A tablet with tabs for **Summary**, **Dispatch**, **Vehicles**, **Statistics**, **History**, **Leaderboard**, **Challenges**, **Management**, and **Settings**.
* **Vehicle Rentals** - Drivers rent taxis from the tablet with **1-day**, **3-day**, **1-week**, and **2-week** rental plans.
* **Persistent Fuel & Damage** - Vehicles **consistently** track **fuel level**, **body damage**, **deformation**, encouraging **careful** driving.
* **Region-Based Dispatch** - Orders are spawned based on **17 configurable polygon-defined regions** (Los Santos Airport, Vinewood, Sandy Shores, Paleto Bay, and more), each with level requirements.
* **Hybrid Order System** - Dispatch combines generated **NPC** passenger orders and real player ride requests into one **unified feed**.
* **Phone App Integration** - Optional mobile app integration compatible with **the most widely used FiveM phones** (lb-phone, lb-tablet, yseries, 17mov-phone, okokPhone, codem-phone, gksphone, qs-phone), letting players request rides **directly** from their **in-game** phone.
* **Detailed Order Info** - Every order includes **pickup location**, **destination**, **distance**, **ETA** and **passenger notes**, making the dispatch feel like a **real transport network**.
* **Passenger Luggage** - Passengers can carry **physical luggage props** (boxes, airport bags) that are visibly placed into the trunk.
* **Forgotten Items** - Passengers can leave items behind on the seat after a ride - cash, joints, phones, food, lockpicks with full prop attachment, animations, and configurable chance/quantity per item.

**Taximeter**

* **Physical Taximeter Item** - Drivers can use a configurable taximeter item that they can mount on any rented taxi.
* **Taximeter Pricing** - The meter calculates fares using **initial fee**, **per-distance** and **per-minute**, automatically switches between **day** and **night tariffs** based on in-game time, with **separate pricing** for each.
* **Printed Receipts** - The taximeter can print a **receipt item with metadata** after each ride, consuming a **receipt-roll** item as printing material.
* **Ride History** - It stores a complete history.

**Rating System**

* **Multi-Factor Passenger Rating** - Drivers can receive **1–5 ratings** based on real driving behaviour like **late arrival**, **crashes**, **speeding**, **vehicle dirt**, **vehicle damage**, **air conditioning discomfort**, and **receipt refusal** - every factor is independently **toggleable** and **tunable**.

**Progression**

* **Level & XP System** - Driver progression with a configurable **XP curve**, **per-distance** XP rewards, and **rating-based** XP multipliers.
* **Daily Login Rewards** - Taxi drivers can claim **daily rewards** with streak bonuses up to **6+ prizes**.
* **Challenges** - The challenge system ships **with 30+** pre-configured challenges across types: **ride count**, **region rides**, **vehicle-class rides**, **distance driven**, **ride duration**, **profit, rating**, **day/night shifts**, **etc**.
* **XP & Money Boosts** - **Time-limited percentage boosts** that stack from **challenges**, **daily rewards**, and **rentals** - drivers can chase active boosts to **maximize earnings**.

**Business Management**

* **Boss Tablet Management Tab** - Boss grades get a dedicated **Management** tab to **hire**, **fire**, and **grade employees**, **oversee finances**, and **communicate with staff**.
* **Configurable Grade System** - Grade structure with **custom salaries**, **boss permission flag**, and live grade **reordering**.
* **Salary System** - Optional configuration for **salary payouts** from the **company's own balance**.
* **Company Vehicle Lease** - **Periodic lease** deductions from the company balance for the fleet, creating ongoing business **overhead**.
* **Employee Bonuses** - Bosses **can directly send bonuses** to **specific employees** from the **company balance**.
* **Company Balance Transfers** - Bosses can **deposit** and **withdraw** from the **company balance** through the **Overview** tab.
* **Built-In Messaging** - Internal company **news** and **messaging system** to communicate with staff **directly through the tablet**.

**Customizations**

* **Color Palettes** - **15 ready-made** tablet color themes **fully configurable**.
* **Mosoto Seatbelt Integration** - Optional integration that makes passengers automatically **buckle** on entry and **unbuckle** on payment.
* **Interaction Method** - Choose between **target**, **textui**, or **helptext**. It is recommended to use a **target** for even **more realism**.
* **And more in the configuration files!**

### Preview

{% embed url="<https://www.youtube.com/watch?v=N_VFgm44PIQ>" %}
